The University of Essex has positioned itself at the forefront of education and research into the ever-changing digital world. With increasing investment in this area, and new innovative opportunities arising at the University, a strategic plan setting out how we as a community look at Digital, Creative and Cultural Skills is being created. I want to make sure that students have a say in this, as it is your education that this can aid, and your experience and employability that this can aid!
From the impact of 3D printing on the manufacturing industry, to the delivery of healthcare and even to the impact of Big Data on human rights, it is clear that the digital age is going to have an immense impact on us as students and even more so as graduates. It is time to look at our values and interests, and set some key actions of the University to ensure that we harness the digital, creative and cultural shift that we as a generation are undergoing.
The lines between the physical, digital, and even biological spheres are blurring, caused by a fusion of technologies and the “real life human” elements. With the developments in artificial intelligence and virtual reality in recent years, what it means to be a worker or even a human may be changing. It is the job of the University to ensure that we are being prepared for this new environment and that the education we are receiving here is moving with the times.
This strategy is going to outline how we as learners can diversify our skill set, gain further real-life opportunities, and develop our critical thinking and digital capabilities, be that through traditional teaching or the use of live projects. It is also going to make some headway in ensuring that we are as interdisciplinary as possible, allowing students to gain knowledge in a field different to that of their subject, but that will come together to produce a well-rounded education.
Some example of how the University has already embraced the changing environment are the developments already made into the games design, robotics, digital theatre and curation fields. Also the Knowledge Gateway, which is a physical example of the University’s commitment to enhancing the digital skills of its students. With an award-winning Games Hub, space for digital entrepreneurs and start-ups, and a further Innovation Centre opening next year, now is the time for students to get an input into shaping our University.
The University is looking for your ideas and suggestions on how to draw these ideas together. The aim of the strategy will be to benefit students in making connections, forging collaborations, and generating impact that improves people’s lives and prepares you to go out and change the world!
VP Education Josh Gulrajani
Have your say
Please visit our consultation web page to share your views on our draft Digital, Creative and Cultural Sub-Strategy.
The deadline for comments is Friday 14 April 2017.